Labeling, for example, is hugely important and takes a lot of time to do right. Then just a bit of cropping and cleanup, and it's done! That list, of course, vastly oversimplifies things, but it gives a good idea of everything that goes into a map. Both engines have advantages and disadvantages. The Cycles render took 5m 19s to complete while the Eevee render took a grand total of 7.5 seconds. Label all the peaks, physical features, and towns one by one in Illustrator (no GIS data involved), and place them into Photoshop. For a direct comparison between the two, here’s a relief map rendered at a resolution of 1920×1080 once in Cycles and once in Eevee.(Shadows thus fall on roads as they would in real life.) ai file as a layer in Photoshop underneath the relief. Export and style them with Illustrator, and place the. Add roads (from OpenStreetMap via Geofabrik's extracts) to the QGIS project.Generate and label contour lines from the DEM using QGIS, then export and add them as a Photoshop layer.Use some Photoshop tricks to make relief highlights a bit brigher and warmer-colored, and shadows a cooler color.Add water lines and polygons (via Census TIGER/Line) to QGIS, style, export, and add to Photoshop above land cover.It becomes a subtle base layer, not an essential piece of data. Heavily blur the land cover so that it's not harsh and pixelated.In Photoshop, add land cover, then the relief layer with a "multiply" blending mode.Reduce it to only a few colors (mainly, evergreen forest and "everything else") and export it with dimensions matching the relief image. Set up a QGIS project with land cover data.Genereate a shaded relief image using Blender, per Daniel Huffman's excellent tutorial.Download a good digital elevation model from the National Map.There's no single way to make a shaded relief map, but here's how this one came together: (The same is true of web maps, by the way: we write a lot of code for small design details that push beyond defaults.) Cartography is rarely a matter of throwing data into software and getting a map in return rather, a single map usually involves multiple tools and data sources, and a lot of attention to small details. It's satisfying to see a map come together piece by piece, as in the above animation showing the main steps and layers in producing this map.
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